Scientists

"DON'T SHOOT, I'M WITH THE SCIENCE TEAM!"

-A scientist in "We've Got Hostiles"

Scientists are the overwhelming population of Black Mesa, they use to make tests, develop technology (including weapons), and help with experiments and malfunctions.

Info
''The scientists are brisk and businesslike; faced with the stress of fantastically improbable situations, they either devolve into hysterical panic and shock, or shield themselves with hyperrational analysis. They are your coworkers, mentors, and allies; although occasionally they are too busy to even notice you. When you are injured, they will inject healing agents, making them extremely important to your existence.''

Each scientist is granted a different security clearance specific to his or her duty, with an average clearance of Level 5. Like other employees, scientists have an assigned uniform, consisting of any shade of blue shirt, white lab coat, red striped tie and white (or beige) slacks. Some scientists are trained in the use of the MP5 submachine gun as part of Hazard Course training, but most have little or no combat skills or experience.

Technology
Black Mesa Scientists have very useful technology. Such as:

Cleansuit
Main article: Cleansuit Scientists

A cleanroom suit, clean room suit, or bunny suit, is an overall garment worn in a cleanroom, an environment with a controlled level of contamination. The suit covers the wearer to prevent skin and hair being shed into a clean room environment. Most scientists have first aid skills and will administer a 25-point medicine boost to a player with a health level under 50 but Cleansuit scientists do not have this ability.

H.E.V Mark IV
The suit was designed for use in hazardous environment conditions. It provides limited protection from the elements. It also displays vital information on the heads-up display. A computerized female voice speaks from the suit to provide information on the user's status as well as updates on environmental conditions. The suit needs to be recharged periodically; the greater the charge, the more protective power the suit provides. It can be recharged by using wall-mounted chargers or power modules. The suit design appears to be unisex, and it has a Lambda logo on the chest.

The suit has a high impact reactive armor, atmospheric contaminant sensors, communications interface, vital signs monitoring to display the status of the user, automatic medical systems to administer morphine when the user is wounded, defensive weapon selection system, and munition level monitoring. It also has a built-in flashlight, and a Geiger counter to alert to areas of radioactivity. Additional parts include a helmet and a Long Jump Module.

Helmet
The helmet is an additional part for the H.E.V. When attached to the H.E.V, it haves an GUI for the hazards / wounds that the user is feeling.

Long Jump Module
The Long Jump Module is a device used by the Black Mesa survey teams to achieve large distance jumps on Xen with their HEV Suit. The multitude of floating islands that exist in Xen mean that the module is necessary to travel through them to explore the area. Without the module, one would fall to his death into the void below when attempting to jump a long distance between two islands.

S.C.U.B.A
The S.C.U.B.A module can be used to breathe underwater for aproximately 2 minutes. It needs to be replaced once emptied.

Tau Cannon
"What do you mean, overchar- " - Black Mesa Security Guard

A prototype energy-based assault rifle, the Tau Cannon is a weapon developed by scientists at Black Mesa. Its advanced technology allows it to use depleted Uranium-235 as fuel. Furthermore, You don't have to reload this weapon. The depleted Uranium-235 ammunition is shared with the Gluon Gun and the Displacer Cannon if you are in a H.E.V suit, because it taps directly into the H.E.V's ammo reserve.

Gluon Gun
The Gluon Gun fires a constant vortex of spiraling energy beams capable of destroying anything that it connects with in seconds. The beam deals massive damage with considerable radial damage at the point of impact and is highly accurate at long range. It is able to strike through bulletproof armor materials, completely bypassing their protection. The weapon's major drawback is its fast ammunition consumption. In appearance, the gun looks and acts like a fire hose which consists of a nozzle with several controls and a display panel affixed to it. This piece is attached to a thick hose that is then connected to a wearable backpack unit. It uses Depleted Uranium-235 for ammunition which it shares with the Tau Cannon and Displacer Cannon.

Displacer Cannon
The Displacer is a prototype portable teleportation device created by the Black Mesa Science Team. It has the ability to transfer an object or life form from Earth to the borderworld Xen. It is acquired from a scientist that falls to his death in Xen in the chapter We Are Not Alone.

It features two fire modes. The primary mode generates a large green portal that, upon a direct hit, teleports the target to an unknown destination in Xen. However, the resulting teleportation creates an area of splash damage that kills anything nearby. The secondary mode allows the player to self-teleport to a random location in Xen and also damages anything nearby during the sequence. It uses Uranium-235 as ammunition, which is also used by the Tau Cannon and Gluon Gun.

Emergency Flares
A flare, also sometimes called a fusée, is a type of pyrotechnic that produces a bright light or intense heat without an explosion. Flares are used for distress signaling, illumination, or defensive countermeasures in civilian and military applications. Flares may be ground pyrotechnics, projectile pyrotechnics, or parachute-suspended to provide maximum illumination time over a large area. Projectile pyrotechnics may be dropped from aircraft, fired from rocket or artillery, or deployed by flare guns or handheld percussive tubes. Also used by H.E.C.U.

Research and Development
The largest portion of the scientists are assigned to research and development positions, where they conduct experiments and create new technologies. The research conducted ranges in focus from particle physics to biological study to space travel. Most R&D scientists have a limited knowledge of first aid, and can heal some wounds. The Research and Development position also applies if you work in the Weapons Research department, a division where scientists develop and create technological weapons, such as the Tau Cannon and the Gluon Gun.

Weapons Research Department
The Weapons Research Department is a R&D department that allows you to build experimental weaponry. There are not a lot of R&D scientists that are signed in this department, that explains why are there only 3 experimental weapons.

Research Associate
Research Associates work alongside R&D scientists, but with a lower status in the employment hierarchy. They are usually required to conduct the more mundane or less desirable portions of a given experiment.

Hazardous Environment Supervisor
Supervisors act in a similar role to research associates in that they assist in experiments, but they are primarily concerned with maintaining a safe work environment.

Instructor
Scientists will often take on additional work training employees and conducting simulations in the Sector A Training Facility, as themselves or their hologram counterparts.

Survey Team
Survey Teams were organized soon after the first teleportation labs were constructed in Black Mesa. Their assignment is the most dangerous, as they are tasked with entering the borderworld, Xen, to collect samples and conduct experiments. Because of the danger, Survey Team members are highly trained in the use of the HEV Suit and a variety of weapons. Many Survey Team scientists have perished in Xen, from no certain cause.